My responsibilities included: Maintain Art Director's vision, level and props brief, block out mesh and initial art pass, training and providing feedback to external partners, polishing props and levels, and level optimization.
I created the level and assets brief, the block out mesh, and the initial art pass for this level. Working with Scott Russell, the internal art lead, and the concept artist, I developed design solutions for this level and provided feedback to our partner team at Virtuos Shanghai. They did an excellent work creating all props and taking the level to a final stage.
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Respawn External Environment Art Team:
https://www.artstation.com/scott-h-russell
https://www.artstation.com/adamyeager
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External Partners:
https://www.artstation.com/virtuosgames
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Respawn Environment Art Team:
Art Director: Christopher Sutton
https://www.artstation.com/pombero
https://www.artstation.com/visualhuman
https://www.artstation.com/billymatjiunis
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Respawn Concept Artist:
https://www.artstation.com/cpiccolo
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Respawn Lighting Artist:
https://www.artstation.com/jendellemonache
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Cal Kestis:
https://www.artstation.com/dkwoods
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BD-1:
https://www.artstation.com/timaustinw
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Lank Denvik:
https://www.artstation.com/eugene
https://www.artstation.com/art_of_ben_lee