Battlefield 2042

I fully textured this vehicle.

I fully textured this vehicle.

I fully textured this weapon.

I fully textured this weapon.

I fully textured this weapon and created a few parts, such as the grip, and muzzle.

I fully textured this weapon and created a few parts, such as the grip, and muzzle.

I textured this charm.

I textured this charm.

All the following weapons, vehicles and charms were created by other artists. My role was to provide directions and feedback to the artist, in order to reach the visual intent and the technical set up needed to make these assets work in game.

All the following weapons, vehicles and charms were created by other artists. My role was to provide directions and feedback to the artist, in order to reach the visual intent and the technical set up needed to make these assets work in game.

Battlefield 2042

On Battlefield 2042 I worked as an Outsourcing Hard Surface Artist for weapons and vehicles. My responsibility was to train internal and external artists, create briefs, art direct, provide feedback, and polish art for both weapons and vehicles.

I had the opportunity to model a few skin pieces and fully texture a couple of assets. All the images are part of Season 1 in-game screenshots. [May 2021 - Jan 2022]