Zee Interrogation Chamber - Star Wars Jedi: Survivor

Zee Interrogation Chamber - Star Wars Jedi: Survivor

My responsibilities included: Maintain Art Director's vision, Block Out mesh, training and providing feedback to external partners, polishing props and levels, and level optimization.

I created the initial block out mesh for this level and worked with Scott Russell, the Studio External Art Director, to develop design solutions and provide feedback to our partners at Virtuos Shanghai. My main goal was to ensure the level met the Art Director's expectations and the high visual standards set by the team.

The team at Virtuos Shanghai did an excellent job working on this level from the block out stage to the final version, using a kit of assets created and managed by the Internal Lead Environment Artist, Billy Matjiunis, and creating new models when needed. Our EA Create Shanghai team contributed with a few hero assets, like the shackle arms seen in a close-up cinematic shot.
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Respawn External Environment Art Team:
https://www.artstation.com/scott-h-russell
https://www.artstation.com/adamyeager
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External Partners:
https://www.artstation.com/virtuosgames
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Respawn Environment Art Team:
Art Director: Christopher Sutton
https://www.artstation.com/pombero
https://www.artstation.com/billymatjiunis
https://www.artstation.com/kxiro79
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Respawn Lighting Artist:
https://www.artstation.com/hansooim
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Cal Kestis:
https://www.artstation.com/dkwoods
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BD-1 & Zee:
https://www.artstation.com/timaustinw
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Dagan Gera:
https://www.artstation.com/eugene