My responsibilities included: Maintain Art Director's vision, level brief, Block Out mesh, training and providing feedback to external partners, polishing props and levels, and level optimization.
I created the level and assets brief, the block out mesh, and the initial art pass for this level. Collaborating with Scott Russell, the Studio External Art Director, we developed design solutions for this level and provided feedback to our partner team at Virtuos Shanghai. They did an excellent work creating all props and taking the level to a final stage. I also modeled a few props, like the blue crate and the bare metal prop with a hole in the middle). Scott did an outstanding job polishing the dressing for this level.
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Respawn External Environment Art Team:
https://www.artstation.com/scott-h-russell
https://www.artstation.com/adamyeager
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External Partners:
https://www.artstation.com/virtuosgames
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Respawn Environment Art Team:
Art Director: Christopher Sutton
https://www.artstation.com/pombero
https://www.artstation.com/billymatjiunis
https://www.artstation.com/kxiro79
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Respawn Lead Lighting Artist:
https://www.artstation.com/mattcooke
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Cal Kestis:
https://www.artstation.com/dkwoods
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Soont's Deceased Brother:
https://www.artstation.com/dkwoods
https://www.artstation.com/lars_martinsson